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If you guys think I have a thing for zombie games, you're wrong; it was just by pure coincidence that my next game decided to become another zombie game!
Give it up for,
Earn To Die 2
Seems like this game is a sequel to an Earn to Die 1 and is ALSO a game for the Android - sucks I don't have an Android phone.
In this game, you are a middle-aged, hard-faced man in a post-apocalyptic setting in the United States. Attempting to find a mystery in the vicinity of Seattle you set off on your trucks to ram all the zombies on the way there.
A side-scrolling, hilly truck game like Hill Climb Racing, the objective of the game is to reach the end of the map with your truck while ramming as many zombies and going as fast as you can. Between each levels are upgrade screens where you can upgrade the gearbox, engine, gun, boost, fuel, etc. of your vehicle to inflict maximum carnage.
The very first thing that struck me when I played this game were the great physics - of all the code in the game, I can most likely accurately guess that the physics took the most tweaking, fixing, improving and adjusting. Every zombie has multiple armatures for all its body parts, allowing you to see in grotesque slow-motion, the groaning zombie lose its head and flail around its arms as you pluck it off with the truck tires of your speeding car. As well as the added accurate armatures, there seemed to be no flaws in the physics, crates are crushed according to your speed and momentum, and there even seems to be weight variables across all objects as heavy trucks break thin wooden planks. The background, though mundane, had no seams or glitches and was smooth and tasteful.
Although full of perfect physics and awesome crate-breaking, this game lacks in added features. True, the Android version has many, many more trucks, upgrades, and maps, but all together, they're actually all the same. To me it seems like the same gun, same truck, and the same map. There are too little variables in the map. You might have two guns, for example a plasma gun and a machine gun on a different truck, but in the tiny art in-game it doesn't make a difference. In the same way you might have a dirt map and then a desert map that look exactly the same with different colors. In the end the game turns out to become a "hold-up, tap left" game where the main objective is to see how well you can keep pressing the up button. There's really no way to lose. The helpless zombies get crushed under your truck as you press the up button and drive up the hill. The slow-motion that happens when you destroy a lot of crates and zombies at the same time is kind of nifty but gets a little annoying when you're feeling the speed, then all of a sudden, the slow-motion comes and stops your drive.
The technical part of the game is already done. The physics are set in place. The armatures, the bulky, computational part of the game is done. What this game lacks is creativity. The creator could go wild with anything. He could make different types of zombies, add new materials, new buildings, foregrounds, and weapons in a way that would keep the integrity of the game.
All in all though, I would have to say it's pretty satisfying to see yourself revving across a desert, boosting your truck hundreds of feet into the air and crushing whatever is beneath you, whether it be a zombie or a brick. :)
Final Rating: 7.1/10
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